//Stats
//

//begin 8th September 2000 revision
//   MISC BASIC TRAITS
//
name_age                      = {}
trait_male                    = {}
trait_female                  = {Ů}
trait_noname                  = {}

//   STAT NAMES
//
name_strength                 = {}
name_perception               = {֪}
name_endurance                = {}
name_charisma                 = {}
name_intelligence             = {}
name_agility                  = {ݶ}
name_luck                     = {}

desc_strength                 = {ǿȣԶⵯ͵ĺôӰս˺Լ}
desc_perception               = {һйؿƷԼע⵽Ѱ߸֪˵ҪӰж˳Զսľ}
desc_endurance                = {־ļͳ̶ȣһӵиڱ޷ܵĵطӰָֿٶȡԼÿȼĶ}
desc_charisma                 = {йܺͣԶҪӰ˵˵ҪӰĻӦԼ׼۸}
desc_intelligence             = {֪ʶǻԼ˼Զκһ˵ҪӰÿһȼɻõļܵԻѡԼؼܡ}
desc_agility                  = {йЭԺƶѸٵݶȶκλԾ˵ҪӰж׵ȼж˳Լؼܡ}
desc_luck                     = {йˡһ߻򼫵͵Ӱ쵽 - ĳصķʽ¼ʹΪٿ֮ĺˣˣı䡣}

short_strength                = {}
short_perception              = {}
short_endurance               = {}
short_charisma                = {}
short_intelligence            = {}
short_agility                 = {}
short_luck                    = {}


//   STAT LEVEL DESCRIPTIONS
//
stat_rate1                    = {}
stat_rate2                    = {}
stat_rate3                    = {}
stat_rate4                    = {п}
stat_rate5                    = {ͨ}
stat_rate6                    = {}
stat_rate7                    = {ܺ}
stat_rate8                    = {}
stat_rate9                    = {}
stat_rate10                   = {}


//   MISC STAT LABELS
//
name_level                    = {ȼ}
name_experience               = {ֵ}
name_nextLevel                = {һȼ}
name_charPoints               = {}
name_skills                   = {}
name_skillPoints              = {ܵ}
name_tagSkills                = {س}
name_otraits                  = {ѡ}

desc_level                    = {һӵеľһֺ}
desc_experience               = {һضսлܵ˵ĻҪﵽԽߵȼҪԽľ}
desc_nextLevel                = {ҪһȼҪľֵ}
desc_charPoints               = {δʹõڻֵ֮ϡ}
desc_skills                   = {ѧϰ֪ʶܽɾ顢Ϸе¼ܵȼԽߣ⼼ܷʵԽǿ}
desc_skillPoints              = {ʹδùļܵһܵĵȼһضԽԽʱҪԽĵܡҪͨһҪϺܳʱԼŬ}
desc_tagSkills                = {سרĲ֣ÿһسܶӰٷ֮ʮĵܸЧѡسܡ}
desc_otraits                  = {ѡϸŵ͸Ӱ졣ڴʱѡ}

short_skillPoints             = {㡣}
short_tagSkills               = {س}


name_reputation               = {}
short_reputation              = {}
desc_reputation               = {ﲻֵܻڻ}

name_rank                     = {}
short_rank                    = {}
desc_rank                     = {ֵܻľ׾ѡװСӳԱ}

name_addict                   = {}
short_addict                  = {}
desc_addict                   = {}

name_perks                    = {}
short_perks                   = {}
desc_perks                    = {Ϊÿһѡһ}

name_kills                    = {ɱ}
short_kills                   = {ɱ}
desc_kills                    = {һ׷ɱ֮ĿļĿɱ¾Ρ}


//   DERIVED
//
name_maxHitPoints             = {}
desc_maxHitPoints             = {Ҳǰܹܵ˺ܺͣͣͻ}

name_poisoned                 = {ж}
desc_poisoned                 = {Ѿжˣÿһʱͻ˺ֱɹųϵͳ֮⡣}

name_radiated                 = {Ⱦ}
desc_radiated                 = {˴Ⱦ˺ԽЧҲԽ}

name_cripRArm                 = {ұ۲з}
desc_cripRArm                 = {ٿ֮ұѾˣ޷ض˫۶зϵĻͲʹ}

name_cripLArm                 = {۲з}
desc_cripLArm                 = {ٿ֮Ѿˣ޷ض˫۶зϵĻͲʹ}

name_cripRLeg                 = {Ȳз}
desc_cripRLeg                 = {ٿ֮Ѿзϣ˫ȶзϵĻͲ·}

name_cripLLeg                 = {Ȳз}
desc_cripLLeg                 = {ٿ֮Ѿзϣ˫ȶзϵĻͲ·}

name_immobile                 = {}
desc_immobile                 = {Ѿ޷ƶҳһױеС}

name_concussed                = {}
desc_concussed                = {ٿ֮ԴػӰ쵽ܵʹú}

name_stunned                = {}
desc_stunned                = {ܵεЧӦӰ쵽֪ݶȡ}

name_winded					= {}
desc_winded					= {￪ʼڴˣ޷ܲ}

name_addicted				= {}
desc_addicted				= {￪ʼĳ񫡣}

name_overdosed				= {ҩ}
desc_overdosed				= {ΪûѧҩƷҩΣҩÿһʱ֮ͻ˺ֱϵͳųΪֹ}

name_withdrawl				= {֢״}
desc_withdrawl				= {֢ܵ״Ӱ졣}

name_crippled				= {з}
desc_crippled				= {зˡ}

name_blind                  = {Ŀä}
desc_blind                  = {ٿ֮һֻֻ۾ص˺Ӱ쵽ĸ֪}

name_encumbered				= {ع}
desc_encumbered				= {ЯƷĸٶпܻ˺}

name_bandaged			= {}
desc_bandaged			= {Ѿȣڲٽκμˡ}

name_armorClass               = {׵ȼ}
name_maxActionPoints          = {ж}
name_maxCarryWeight           = {}
name_meleeDamage              = {ս˺}
name_bonusDamage              = {˺Ȩ}
name_normalResist             = {˺ֿ}
name_poisonResist             = {ؿ}
name_radiationResist          = {俹}
name_sequence                 = {ж˳}
name_healRate                 = {ָٶ}
name_criticalChance           = {һ}
name_skillPerLevel            = {ܻٶ}
name_levelsPerPerk            = {ٶ}

short_armorClass              = {׵ȼ}
short_maxActionPoints         = {ж}
short_maxCarryWeight          = {}
short_meleeDamage             = {ս˺}
short_bonusDamage             = {˺Ȩ}
short_normalResist            = {˺ֿ}
short_poisonResist            = {ؿ}
short_radiationResist         = {俹}
short_sequence                = {ж˳}
short_healRate                = {ָٶ}
short_criticalChance          = {һ}
short_skillPerLevel           = {ܻٶ}
short_levelsPerPerk           = {ٶ}

desc_armorClass               = {һضĻʡ}
desc_maxActionPoints          = {һսغУִеĶ}
desc_maxCarryWeight           = {һܸصװλǲӢ}
desc_meleeDamage              = {ڽⲫսе˺Ȩ}
desc_bonusDamage              = {սʽе˺Ȩʡ}
desc_normalResist             = {ܵκ˺ʱȼ֣˺ֿɴ׶}
desc_poisonResist             = {ĿͶɵ˺}
desc_radiationResist          = {¶ķʽͣ俹ԻΪŻ׵Լҩ}
desc_sequence                 = {һսغпԶӦ}
desc_healRate                 = {ÿһĽʱĻָٶȶȻҽԼΣָٶжٵͿԻָٵϢʱÿСʱͻָһΡͬʱҲڽҽʱüȨ}
desc_criticalChance           = {սһĻʱǽֵ}
desc_skillPerLevel            = {ÿһμ䵽ϵļܵ}
desc_levelsPerPerk            = {һһҪȴĵȼĿԽԽã }
//end 8th Septmeber revision


name_sttraits                 = {}
name_stperks                 = {}

name_status			= {ݵλ}
desc_status			= {йֵܻͻĮݵλ״̬}

name_staddict                  = {}

bar_hitPoints		= {}
bar_armorClass	= {}

desc_noammo = {}

name_levelup                    = {}
desc_levelup			= {µľȼ}



// multiplayer modes
name_mm_normal = {Զ}
desc_mm_normal = {ԶϷ}

name_mm_skirmish = {Ծ}
desc_mm_skirmish = {ͬĶռսоһս}

name_mm_assault	= {ͻ}
desc_mm_assault	= {СӣԾطĿꡣ}

name_mm_ctf	= {ģʽ}
desc_mm_ctf	= {ͬĶսлţ÷ֵİ취͵ȡзġ}

name_mm_dogmeat	= {ɱ}
desc_mm_dogmeat	= {ֻеҿԵ÷֣ΨһԱɹİ취ɱĿǰڵߡ}

//end 2001-01-24

name_mm_scavengerHunt = {}
desc_mm_scavengerHunt = {ռضƷľ}

name_unconcious				= {}
desc_unconcious				= {ﱻˡ}


sentinel = {!}